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Big Johns Salvage Fallout 4

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Fallout 4 location

Big John's Salve

Fo4 Big Johns Salvage.png

126.svg

Site

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Map Marker Big John'south Salvage
People
Factions Super mutants
Technical
Cell Name BigJohnsSalvageExt
BigJohnsSalvageExt02
BigJohnsSalvageExt03
BigJohnsSalvageExt04
BigJohnsSalvage01 (shelter)
ref id 0000e193
0000e174
0000e58c
0000e56b
0015b547 (shelter)
Terminals John Miller's Terminal

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Big John'southward Salvage is a location in the Commonwealth.

Contents

  • 1 Background
  • 2 Layout
    • two.1 Shelter
  • 3 Notable loot
  • 4 Appearances
  • 5 References

Background

Sometime before the Great War, this salvage g became the home and family unit business for the Miller family unit. They were non fools, seeing the worsening global situation they congenital a shelter among the refuse. However this shelter was faulty, its generator that pumped in make clean air would periodically break down causing the door to become airtight. Mr. Miller idea that he had finally stock-still the generator before the nuclear Armageddon, unfortunately he didn't. In their desperate situation he circulate a distress signal, however no 1 would pick it up. The signal was too weak, as the local relay tower was disengaged. His children would died before their parents, he and his wife buried them among the dug out niche structure. They and then suffocated in each others artillery on the bedroll.

Sometime subsequently, this location would exist built upwards. Eventually becoming a raider encampment. Yet, super mutants would later slaughter these raiders and have the salvage k for themselves.[1]

Layout

The relieve 1000, upon discovery, is seen to have been under heavy reconstruction as it inverse through owners, eventually making the place into a heavily defensible location, with watchtowers and bridges crisscrossing the junk piles, and giving the inhabitants a height advantage over any possible interlopers. On the ground level, in the junk and near the main house, a cooking station can be plant still in use, nigh an enclosed pit which the super mutants are at present using to hold their mutant hounds and victims. Traveling along the salvage yard's still intact argue, once tin can discover and use a circuit breaker, which is connected to a nearby bulldozer that is acting as the settlement'due south primary gate; however, the circuit breaker is no longer existence powered, and must exist powered on again by traveling to one of the nearby watchtowers.

Bated from the watchtowers, at that place is the family house, which is now being used as a bunker for the occupying super mutant forces, as well as a hidden bunker underneath one of the overturned train cars, which was used every bit a panic room of sorts.

Shelter

This add-on to the salvage yard was built for apply in case of emergencies by the Miller family unit. Constructed inside a buried trailer, hidden underneath i of the salve k's railroad train cars. This is where the family ultimately met their demise. Within this small shelter is the Miller family unit's last owned valuables, which included a heavily customized gun, and a pre-State of war mag to help increase bartering effectiveness. To open up said bunker 1 must flip the excursion breaker on the generator by the shop.

Notable boodle

  • An consequence of Tales of a Junktown Jerky Vendor and a mini nuke is found in the brown trailer at the top of the structure direct north of the family unit habitation; the magazine is on the table with the lantern, and the mini-nuke is in the fridge.
  • A loose fusion core is found in the minor metal and wood shack at the south base of the structure with the mag and mini-nuke.
  • Railway rifle, on the metal cease tabular array within the shelter.
  • Big John's condom key, located on the round metal end table within the shelter, behind the radio.

Appearances

Big John'south Salvage appears only in Fallout 4.

References

  1. Fallout 4 Vault Dweller'southward Survival Guide Collector'southward Edition p.372: "[half dozen.09] BIG JOHN'Due south Salvage
    The Miller family unit home past the road is in ruins, with corpses of Raiders strewn nigh. Upstairs is John Miller'south final and his safe (Master). The hardware store offers a back room (Novice) and counter safety (Avant-garde). Stairs leading up to a makeshift lookout shack with a push button moving two rusty vehicles allow access from the road.
    The salve one thousand has numerous rickety walkways and rusting vehicles to audit, including a bus with a prophylactic (Advanced). In that location'south also some makeshift ramps up to a trailer with a torso and magazine to pilfer. Climb up a refrigerator and drop into a long blue container to reach a shelter trapdoor. It is sealed; follow the black electrical wire to a circuit breaker on a generator by the watch hut and activate it. The shelter has a central to open the safes, revealing show of what happened to the Millers."
    (Fallout iv Vault Dweller'due south Survival Guide Map)

Fallout four locations

Big Johns Salvage Fallout 4,

Source: https://fallout-archive.fandom.com/wiki/Big_John%27s_Salvage

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